Dig Haunted Items Relic Index Checklist
A first-copy filter you run before every sell and after every forest loop.
This checklist is the practical half of complete the Index. Keep it open on a second screen or in your head as four questions. If you cannot answer them, do not sell.
JSK Games did not publish a public relic API. We will not invent 50 fake names to look complete. We will give you a process that works while the in-game Index is the only source of truth.
The four questions
After each forest trip, for every relic in the bag:
- Have I seen this name before? If no, it is a keeper until the Index ticks — even if it is ugly, Common, or low curse.
- Is it dirty? If yes, clean it before you judge curse or rarity.
- Is curse high and do I have a duplicate? If yes, it is a Haunting Table candidate, not a sell.
- Is it logged and low value? If yes, sell or park it on a back museum wall.
That is the whole tool. The rest is discipline.
Session sheet (copy this)
- Date / server type (public, six-player)
- Shovel equipped (starter / first paid / luck blade) — see shovel tiers
- New names logged this session: ____
- High-curse keepers held: ____
- Forbidden copies: ____
- Sold only logged junk? yes / no
- Daily claimed? yes / no — daily rewards
- Code used? none / string — codes
Write the new names. If you cannot name them, you did not look, and you should not have sold them.
50% gate
Until Index 50% Complete pops:
- Pick up everything.
- No sell-all.
- No auto-sell script.
- Spawn dirt is still useful because it spawns Commons.
When 50% pops, celebrate on the badges page, then stop treating every Common as sacred unless the name is new.
100% gate
After 50%:
- Skip logged Commons if the bag is tight.
- Hunt new dirt after updates.
- Use luck timers only in the forest.
- Never haunt the last copy of an unknown model.
Completed Index is dozens of players, not thousands. The checklist exists because the missing piece is almost never the golem on the thumbnail.
Sell rules you can screenshot
- Unlogged → keep.
- Logged Common, low curse → sell.
- Logged Common, high curse → optional haunt, else sell.
- Rare+ first copy → display.
- Rare+ duplicate, high curse → haunt.
- Forbidden first copy → display forever.
- Dirty → do not sell yet.
Full ranking philosophy: relic tier list and curse and rarity.
Multiplayer
If you run with friends, one person can be the caller, but each account needs its own answers to the four questions. A friend’s “I already have that” does not log it on your Index. Online co-op is scouting, not a shared checklist.
If you already sold the missing Common
You wait and dig more. There is no buyback NPC in the launch kit. Turn off sell-all. Walk spawn dirt again. That is the recovery plan. It is slow and it works.
Run the four questions until they are boring. Boring is how 100% happens.
End-of-week review
Once a week, ignore the forest and open the in-game Index only. Count how many names you added since last week. If the number is zero, you are either auto-selling or looping spawn dirt with a logged Common set. Change one variable: new tiles after an update, a luck code if one is Active, or a deeper how to dig circuit. If the number is large but 50% still has not popped, you are not looking at the Index at all and you are guessing. Guessing is how Forbidden gets sold as “another skull.”
Write three missing families if the UI groups them (animals, furniture, cursed statues). Hunt one family per session instead of wandering. That is still not a fake named list. It is a way to use the official Index without a public API. Then spend the gold from junk through the upgrade planner so next week’s hunt is not on the tutorial shovel.
Frequently Asked Questions
Quick answers to the most common questions.
Why are there no relic names listed?
JSK Games has not published a stable public list. Use the in-game Index as truth and this filter before you sell.
Can I sell Commons at 50%?
Logged Commons, yes. Unlogged, never. Details in complete the Index.
Should scripts auto-sell below Epic?
No. That setting deletes the boring names you still need. See script safety.
Where does gold from junk go?
Through the upgrade planner, not into extra coffins.